nCine::RHI::GXM::GxmRenderbuffer class

Renderbuffer stub of the sceGxm backend (aliased as RHI::Renderbuffer).

Carries no depth/stencil storage of its own (the renderer is 2D, and the backend shares one depth/stencil surface across every scene - see GxmRenderTarget); the class only records the format and size to satisfy the contract alias.

Constructors, destructors, conversion operators

GxmRenderbuffer() defaulted

Public functions

void Create(DepthStencilFormat format, std::int32_t width, std::int32_t height)
auto GetGLHandle() const -> std::uint32_t