GxmRenderbuffer class
Renderbuffer stub of the sceGxm backend (aliased as RHI::Renderbuffer).
Carries no depth/stencil storage of its own (the renderer is 2D, and the backend shares one depth/stencil surface across every scene - see GxmRenderTarget); the class only records the format and size to satisfy the contract alias.
Constructors, destructors, conversion operators
- GxmRenderbuffer() defaulted
Public functions
-
void Create(DepthStencilFormat format,
std::
int32_t width, std:: int32_t height) -
auto GetGLHandle() const -> std::
uint32_t