GxmSamplerSlot struct
Where one of a stage's samplers takes its texture from.
The two indices are not the same thing: EngineUnit is the texture unit the pipeline binds a texture to (the reflection's assignment, which the material sets), while TextureIndex is the sceGxm texture slot the compiled shader reads it from.
Public variables
- const char* Name
-
std::
uint32_t EngineUnit -
std::
uint32_t TextureIndex