VariantReflection struct
#include <Utilities/ShaderCompiler/Emit.h>
Reflection of one program variant (the unnamed base or a named variant), merged across stages.
Public variables
- String Name
- Variant name; empty for the unnamed base variant.
- String Define
- Baked variant define; empty for the unnamed base variant.
- StageReflection Reflection
- Reflection merged across the vertex and fragment stages.