ContentFileType struct
#include <Jazz2/ContentFileTypes.h>
Type tag written into the header of each file the game produces.
Kept separate from ContentResolver so the offline converters can identify what they write without pulling in the resource cache (and, through it, the renderer). ContentResolver exposes the same values under its own names for the rest of the codebase.
Public static variables
-
static std::
uint8_t Level constexpr -
static std::
uint8_t Episode constexpr -
static std::
uint8_t CacheIndex constexpr -
static std::
uint8_t Config constexpr -
static std::
uint8_t State constexpr -
static std::
uint8_t SfxList constexpr -
static std::
uint8_t Highscores constexpr -
static std::
uint8_t Video constexpr -
static std::
uint8_t Font constexpr