Jazz2::ContentFileType struct

Type tag written into the header of each file the game produces.

Kept separate from ContentResolver so the offline converters can identify what they write without pulling in the resource cache (and, through it, the renderer). ContentResolver exposes the same values under its own names for the rest of the codebase.

Public static variables

static std::uint8_t Level constexpr
static std::uint8_t Episode constexpr
static std::uint8_t CacheIndex constexpr
static std::uint8_t Config constexpr
static std::uint8_t State constexpr
static std::uint8_t SfxList constexpr
static std::uint8_t Highscores constexpr
static std::uint8_t Video constexpr
static std::uint8_t Font constexpr