PackedFrame struct
#include <Jazz2/Compatibility/JJ2Anims.h>
Where one frame ends up in a tightly packed sheet.
Public variables
-
std::
int32_t X -
std::
int32_t Y -
std::
int32_t W -
std::
int32_t H -
std::
int32_t OffsetX - Where the frame's area begins inside its logical cell, so the hotspot can follow it.
-
std::
int32_t OffsetY