GxmVertexArray class
Vertex array object stub of the sceGxm backend (aliased as RHI::VertexArray).
sceGxm has no vertex-array object; the vertex layout is baked into the patched vertex program and the stream base addresses are set per draw. This only satisfies the contract alias with inert bind/label operations.
Public static functions
- static auto Unbind() -> bool
Constructors, destructors, conversion operators
- GxmVertexArray() defaulted
- ~GxmVertexArray() defaulted
- GxmVertexArray(const GxmVertexArray&) deleted
Public functions
- auto operator=(const GxmVertexArray&) -> GxmVertexArray& deleted
-
auto GetGLHandle() const -> std::
uint32_t - auto Bind() const -> bool
- void SetObjectLabel(StringView label)