GxmShader class
#include <nCine/Graphics/RHI/GXM/GxmShader.h>
Shader-object stub of the sceGxm backend.
The Cg stage sources of every program variant are generated offline into Shaders/Generated/CgGeneratedShaders.h and compiled on the console by SceShaccCg when the program links (see GxmShaderProgram), so this class carries no source of its own and every operation succeeds trivially, only to satisfy the RHI::Shader contract alias.
Public types
- enum class Status { NotCompiled, CompilationFailed, Compiled, CompiledWithDeferredChecks }
- Compilation status of the shader (always Status::Compiled for this stub).
- enum class ErrorChecking { Immediate, Deferred }
- When the compilation status is checked (irrelevant for this stub).
Constructors, destructors, conversion operators
-
GxmShader(std::
uint32_t type) explicit -
GxmShader(std::
uint32_t type, StringView filename)
Public functions
-
auto GetGLHandle() const -> std::
uint32_t - auto GetStatus() const -> Status
- auto LoadFromString(StringView string) -> bool
- auto LoadFromStrings(ArrayView<const StringView> strings) -> bool
- auto LoadFromFile(StringView filename) -> bool
- auto Compile(ErrorChecking errorChecking, bool logOnErrors) -> bool
- auto CheckCompilation(bool logOnErrors) -> bool
- void SetObjectLabel(StringView label)