nCine::RHI::D3D11::D3D11RhiCapabilities class

Runtime capabilities of the Direct3D 11 backend.

Direct3D has no queryable API context of the OpenGL kind, so the limits come from the device the window backend has already created (see RhiCapabilitiesBase::SetDeviceCapabilities()).

Base classes

class nCine::RHI::RhiCapabilitiesBase
Backend-independent part of the RHI capabilities.

Constructors, destructors, conversion operators

D3D11RhiCapabilities()