nCine::AicaAudioDevice class

Dreamcast implementation of IAudioDevice on top of the AICA.

Talks to the sound processor through KallistiOS directly instead of going through an OpenAL port. The AICA is a 64-channel wavetable synthesizer with 2 MB of sound RAM of its own, which is what makes audio nearly free in main memory here: a fully loaded sound lives in that separate pool and the SH4 only ever touches it again to change a volume.

The two kinds of player map onto two different parts of the hardware:

  • A AudioBufferPlayer becomes one AICA channel (two for a stereo buffer, since a channel is mono) playing a sample out of sound RAM. Whether it has finished is read back from the hardware with snd_is_playing(), so nothing has to be predicted from timers.
  • A AudioStreamPlayer becomes one of KallistiOS's snd_stream handles, whose driver on the ARM keeps a ring buffer in sound RAM topped up from a callback. The callback is served out of the queue this class keeps, so the streaming players still see the queue interface they expect. There are only MaxStreams of these.

As with AsndAudioDevice the hardware has no notion of a listener, so panning and distance attenuation are computed here and folded into the channel volume and pan. The AICA does have a low-pass filter per channel, but the driver leaves it switched off and does not expose it, so setSourceLowPass() does nothing.

Base classes

class AudioDeviceBase
Backend-independent part of an audio device.

Constructors, destructors, conversion operators

AicaAudioDevice()
~AicaAudioDevice() override

Public functions

auto isValid() const -> bool override
Returns true if the device was initialized successfully.
auto name() const -> const char* override
Returns the name of the underlying device.
void setGain(float gain) override
Sets the listener gain (master volume).
void updateListener(const Vector3f& position, const Vector3f& velocity) override
Updates the position and velocity of the listener.
auto nativeFrequency() -> std::int32_t override
Returns the native sample rate of the device.
auto registerPlayer(IAudioPlayer* player) -> std::uint32_t override
Registers a player so it receives state and buffer queue updates, returning its source id.
void updatePlayers() override
Updates the state of every registered player, including the buffer queue of stream players.
auto createBuffer(BufferUsage usage) -> std::uint32_t override
Creates an empty backend buffer, returning its id or 0 on failure.
void deleteBuffer(std::uint32_t bufferId) override
Destroys a buffer previously returned by createBuffer().
auto uploadBuffer(std::uint32_t bufferId, BufferFormat format, const void* data, std::int32_t size, std::int32_t frequency) -> bool override
Replaces the contents of a buffer with the specified samples.
void setSourceBuffer(std::uint32_t sourceId, std::uint32_t bufferId) override
Attaches a buffer to a source for non-streamed playback, 0 detaches the current one.
void setSourceGain(std::uint32_t sourceId, float gain) override
Sets the gain of a source.
void setSourcePitch(std::uint32_t sourceId, float pitch) override
Sets the pitch of a source, as a multiplier of its natural playback rate.
void setSourceLooping(std::uint32_t sourceId, bool looping) override
Sets whether a source repeats its attached buffer.
void setSourceRelative(std::uint32_t sourceId, bool relative) override
Sets whether the position of a source is relative to the listener.
void setSourcePosition(std::uint32_t sourceId, const Vector3f& position) override
Sets the position of a source, in physical units.
void setSourceLowPass(std::uint32_t sourceId, float value) override
Sets the low-pass amount of a source, 1.0f disables the filter.
auto sourceSampleOffset(std::uint32_t sourceId) -> std::int32_t override
Returns the playback position of a source in samples.
void setSourceSampleOffset(std::uint32_t sourceId, std::int32_t offset) override
Sets the playback position of a source in samples.
void playSource(std::uint32_t sourceId) override
Starts or resumes a source.
void pauseSource(std::uint32_t sourceId) override
Pauses a source at its current position.
void stopSource(std::uint32_t sourceId) override
Stops a source.
auto isSourcePlaying(std::uint32_t sourceId) -> bool override
Returns true if a source is still producing sound.
void queueBuffer(std::uint32_t sourceId, std::uint32_t bufferId) override
Appends a buffer to the streaming queue of a source.
auto numProcessedBuffers(std::uint32_t sourceId) -> std::int32_t override
Returns the number of queued buffers a source has finished playing.
void unqueueBuffers(std::uint32_t sourceId, std::int32_t count, std::uint32_t* bufferIds) override
Removes the specified number of played buffers from the front of the queue.
void suspendDevice() override
Suspends the audio device.
void resumeDevice() override
Resumes the audio device.

Function documentation

void nCine::AicaAudioDevice::unqueueBuffers(std::uint32_t sourceId, std::int32_t count, std::uint32_t* bufferIds) override

Removes the specified number of played buffers from the front of the queue.

Parameters
sourceId
count
bufferIds Receives the ids of the removed buffers, must hold count entries