TileDestructType.h file
Namespaces
- namespace Jazz2
- Root namespace of Jazz² Resurrection.
- namespace Jazz2::Tiles
- Tile sets and maps.
Enums
-
enum class TileDestructType : std::
uint8_t { None = 0x00, Weapon = 0x01, Speed = 0x02, Collapse = 0x04, Special = 0x08, Trigger = 0x10, IgnoreSolidTiles = 0x20, VerticalMove = 0x40 } - Specifies how a tile reacts when collided with.