GxmShaderUniforms.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GXM
Classes
- class nCine::RHI::GXM::GxmShaderUniforms
- Manages the loose-uniform caches of a program (aliased as
RHI::ShaderUniforms). - class nCine::RHI::GXM::GxmShaderUniformBlocks
- Manages the uniform-block caches of a program (aliased as
RHI::ShaderUniformBlocks).