GxmDevice.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GXM
Classes
- class nCine::RHI::GXM::GxmDevice
- Pipeline-state and draw-call facade of the sceGxm backend (aliased as
RHI::Device). - struct nCine::RHI::GXM::GxmDevice::ScissorState
- struct nCine::RHI::GXM::GxmDevice::BlendingState
- struct nCine::RHI::GXM::GxmDevice::DepthTestState
- struct nCine::RHI::GXM::GxmDevice::CullFaceState
- struct nCine::RHI::GXM::GxmDevice::DisplayQueueCallbackData
- What the display-queue callback needs to hand one finished buffer to the display controller.