nCine/Graphics/RHI/GXM/GxmDevice.h file

Namespaces

namespace nCine
Root namespace of nCine game engine.
namespace nCine::RHI
Render Hardware Interface — compile-time-selectable graphics backend abstraction.
namespace nCine::RHI::GXM

Classes

class nCine::RHI::GXM::GxmDevice
Pipeline-state and draw-call facade of the sceGxm backend (aliased as RHI::Device).
struct nCine::RHI::GXM::GxmDevice::ScissorState
struct nCine::RHI::GXM::GxmDevice::BlendingState
struct nCine::RHI::GXM::GxmDevice::DepthTestState
struct nCine::RHI::GXM::GxmDevice::CullFaceState
struct nCine::RHI::GXM::GxmDevice::DisplayQueueCallbackData
What the display-queue callback needs to hand one finished buffer to the display controller.