D3D11ShaderProgram.h file
Namespaces
- namespace ShaderCompiler
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::D3D11
- Direct3D 11 backend, selected by
WITH_RHI_D3D11.
Classes
- struct nCine::RHI::D3D11::D3D11CBufferSlot
- Describes one constant buffer slot a shader stage expects, precomputed from bytecode reflection.
- struct nCine::RHI::D3D11::D3D11CBufferSlot::GlobalVar
- class nCine::RHI::D3D11::D3D11ShaderProgram
- Shader program of the Direct3D 11 backend (aliased as
RHI::ShaderProgram).
Typedefs
- using CBufferSlotList = SmallVector<D3D11CBufferSlot, 2>
- Constant-buffer slots one shader stage expects.
-
using ShaderByteCode = SmallVector<std::
uint8_t, 0> - Compiled DXBC bytecode of one shader stage (kilobytes — always heap-allocated).